![]() Launchers can be performed by pressing B+Y during a combo chain, regardless of whether the opponent is blocking or being hit. ![]() ![]() In Hyper Dimension, all close range standing punches and kicks can be cancelled into any other normal or special, including a special launcher attack. Game mechanics change drastically during sky battles, so for the purpose of this wiki, unless stated otherwise, all information presented here will assume players are playing on the ground. The stage chosen on character select determines which stage layout will be used. X sends the opponent flying into the corresponding neighboring stage, if available. X sends both players back down to the ground stage. On hit, X launches both players into the sky battle stage, if available. X by itself is an attack that can swat away light projectiles, including generic fireballs and level 1 "Kamehameha" attacks. 3D attacks shift your character into the background as they charge towards the opponent, bypassing all attacks. If you are on the left side, use R, If you are on the right side use L. Special "3D attacks" can be performed by pressing B or Y while holding down L or R. Holding or while holding down L or R will cause the player to dash. Double tapping and then holding or will result in a short ranged hop. There are close standing normals, far standing normals and crouching normals. Anyone familiar with other SNES DBZ games made by TOSE such as the Butouden series will be right at home with the control layout for this game: ![]()
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