![]() ![]() ![]() If you happened to buy a copy in the brief window it was available, congratulations, you own an extremely rare, extremely bad cricket game. It was a marvelous, incomprehensible trainwreck, and the game was pulled from Steam (with a formal apology and a refunding offer) six days after release. ![]() Sometimes characters would be turned away from the pitch, wind up for a throw, and magically toss the ball in a completely different direction. Entire frame sequences were missing, which meant that NPCs would liberally teleport into their batting stances or swing animations. To be fair, the disaster of Ashes Cricket 2013 transcended the sport itself this was one of the buggiest, most fundamentally broken games ever released to the public. routines can't be that complicated, right? You'd think so, but apparently the nuances were too tough for the developers at Trickstar Games. How many animations do you really need to make a functional cricket game? The A.I. I'm not the type to shit all over the game development process-lord knows it's far tougher and more frustrating than any consumer or critic is willing to concede-but still, I have to imagine that cricket is the easiest sport to simulate in a videogame. ![]()
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